Wearable_Insight_Forum

 

Notifications
Clear all

What are the main examples of AR/VR-based wearables being used in the infotainment field?

5 Posts
2 Users
0 Reactions
48 Views
francisco
(@francisco)
Posts: 69
Trusted Member
Topic starter
 

Let’s find out how AR/VR-based wearables are mainly used in the infotainment field. This AR/VR technology focuses on blurring the boundaries between the real and virtual worlds, providing immersive and new experiences for users.

I. AR/VR based Wearables in Infotainment

Here are some key examples:

1. Immersive Gaming Experiences:

  • Immersive Games Using VR Headsets: VR headsets completely replace the user’s field of vision with a virtual world, providing an immersive experience as if they were inside the game. Users can interact with the virtual world using controllers to enjoy the game.
    • Examples: Various genres of VR games can be enjoyed through VR headsets such as Oculus Quest and PlayStation VR. They provide immersive experiences in various genres such as shooting games, adventure games, and simulation games. Recently, they also provide experiences of exploring and communicating in the virtual world with other users through linking with metaverse platforms.
  • Reality-Based Games Using AR Glasses: AR glasses overlay virtual images onto the real world, providing a new type of gaming experience utilizing real-world space.
    • Examples: AR games such as Pokémon GO show Pokémon appearing in the real world through smartphone cameras, providing users with the gaming experience of actually walking around and catching Pokémon. As AR glasses develop further, it is expected that users will be able to enjoy more immersive and realistic AR games.

2. Immersive Viewing of Video Content:

  • Viewing 360-degree Videos Using VR Headsets: Watching 360-degree videos through VR headsets provides an immersive experience as if you were on the scene. You can enjoy various video content such as live concerts, travel videos, and documentaries more vividly.
    • Examples: You can watch various 360-degree VR videos through VR video platforms such as YouTube VR and Netflix VR.
  • Information-Providing Video Viewing Using AR Glasses: You can watch videos through AR glasses and simultaneously check information related to the video. For example, you can watch sports game videos and check player information and game records together.

3. Virtual Reality-Based Entertainment:

  • Virtual Concerts and Performances: Provides an experience as if you were in a real concert hall through VR headsets, or creates fantastic stages that are impossible in reality in virtual reality to provide new forms of performances.
  • Virtual Travel and Tourism: Allows you to virtually visit famous places around the world or experience historically significant places virtually recreated through VR headsets.

4. Education and Training:

  • Virtual Reality-Based Simulation Training: By conducting training in a virtual environment similar to the real world through VR headsets, it provides safe and effective training effects. For example, it can be used for pilot training and surgical training.
  • AR-Based Educational Content: By overlaying 3D models or information onto the real world through AR glasses, it provides a more interesting and effective educational experience. For example, 3D models of human organs can be shown through AR glasses in anatomy class, or historical sites can be recreated in AR in history class.

5. Social Interaction:

  • Virtual Reality-Based Social Platforms: Through VR headsets, you can meet and communicate with other users in virtual spaces, and engage in social activities such as playing games together or enjoying events.
  • AR-Based Remote Collaboration: Through AR glasses, you can collaborate with people in remote locations as if you were in the same space. For example, you can hold design meetings while looking at 3D models together or provide remote technical support.

Through these examples, it can be seen that AR/VR-based wearables are providing users with more immersive and rich experiences in the infotainment field. More innovative use cases are expected to emerge with future technological developments.

 

II. Use Cases of AR/VR Wearables in the Infotainment Sector

 

Category Technology Type Use Case Representative Products/Platforms
Gaming and Interactive Entertainment VR Immersive gaming: Interact as a character in virtual worlds with realistic graphics and audio. Oculus Quest, PlayStation VR (Half-Life: Alyx, Beat Saber)
  AR Real-world gaming: Overlay 3D game elements onto real environments for interactive play. Magic Leap, Microsoft HoloLens (Pokémon GO)
Movies and Video Content VR Virtual cinema experience: Watch movies in a 360-degree immersive environment. Bigscreen VR
  AR Real-time overlays: Display additional information like actor profiles or filming locations. Nreal Air
Live Events and Performances VR Virtual concerts and sports: Experience live events virtually with full immersion. NextVR, Meta Horizon Venues
  AR Augmented live experiences: Provide lyrics, stats, or enhanced visuals during performances/events. Microsoft HoloLens
Educational and Training Content VR Immersive learning: Explore historical sites or space missions through virtual simulations. Google Expeditions VR
  AR Interactive learning: Use 3D models in real space for real-time educational support. Magic Leap
Shopping and Advertising AR Immersive shopping: Virtually try products or place furniture in real environments. Smart glasses with AR apps (IKEA Place)

 

This table summarizes how AR/VR wearables are utilized in the infotainment sector, highlighting key applications and representative products/platforms.


This topic was modified 11 months ago by francisco
 
Posted : 16/01/2025 2:09 pm
Topic Tags
james
(@james)
Posts: 21
Eminent Member
 

What differentiated experiences do AR/VR wearables offer in the gaming industry?


 
Posted : 26/08/2025 2:25 pm
francisco
(@francisco)
Posts: 69
Trusted Member
Topic starter
 

VR headsets provide immersive gaming experiences by replacing the user’s entire field of vision with a virtual world.

For example, Oculus Quest and PlayStation VR allow users to move and interact like actual game characters. AR glasses, on the other hand, overlay virtual objects on top of the real world, providing a reality-based gaming experience.

Games like Pokémon GO allow users to catch Pokémon in real-world locations, and devices like Magic Leap and HoloLens will enable more sophisticated AR gaming experiences in the future.


 
Posted : 26/08/2025 2:26 pm
james
(@james)
Posts: 21
Eminent Member
 

How do VR and AR offer different approaches to watching movies and video content?


 
Posted : 26/08/2025 2:26 pm
francisco
(@francisco)
Posts: 69
Trusted Member
Topic starter
 

A2. VR allows users to watch movies in a 360-degree immersive environment, similar to a virtual theater. Platforms like Bigscreen VR are prime examples.

AR, on the other hand, overlays information onto the real world. For example, Nreal Air allows users to simultaneously view additional information, such as actor profiles or filming locations, while watching a movie.


 
Posted : 26/08/2025 2:26 pm
Share: