Samsung’s Next-Gen Mixed Reality Headset — Galaxy XR
Samsung has officially unveiled its long-awaited mixed-reality headset, the Galaxy XR.
Unlike traditional VR or AR devices, this headset is built around the XR (Extended Reality) concept — seamlessly blending virtual, augmented, and mixed-reality experiences into one platform.
The Galaxy XR is the result of a close collaboration between Samsung, Google, and Qualcomm.
It runs on Android XR, a new operating system tailored for immersive devices, and is powered by Qualcomm’s latest Snapdragon XR2+ Gen 2 chipset.
This upgraded processor delivers roughly 20% faster CPU and 15% faster GPU performance compared to previous-generation XR chips, ensuring smoother visuals and lower latency.
Rumors indicate that Samsung is using Sony’s Micro-OLED displays, offering a resolution of 3,552 × 3,840 pixels per eye — even higher than Apple’s Vision Pro.
The result is expected to be exceptionally crisp and vibrant imagery, delivering true visual immersion.
The Galaxy XR also supports hand tracking and eye tracking, enabling natural, controller-free interaction.
Its external battery pack design shifts the weight balance toward the back of the head, addressing one of the biggest issues of earlier headsets — front-heavy discomfort during extended use.
The device is priced around US $1,799 and began shipping in October 2025, first in the U.S. and South Korea.
Other regions are expected to follow gradually.
Internally, the project carried the code name “Project Moohan” — derived from the Korean word 무한 (meaning “infinite”) — symbolizing Samsung’s vision of “infinite reality expansion.”
Industry analysts see the Galaxy XR as Samsung’s bold entry into direct competition with Apple Vision Pro and Meta Quest 3 Pro.
Samsung’s advantage lies in its world-class display technology and its ability to integrate the headset with the broader Galaxy ecosystem — smartphones, watches, and wearables — for a truly connected XR experience.
However, as with any emerging platform, the success of Galaxy XR will depend on the growth of its content ecosystem.
If developers embrace Android XR and start building compelling XR apps, Samsung’s headset could mark the beginning of the post-smartphone era — where immersive computing becomes mainstream.
Wow, Samsung finally released an XR headset! But I’ve never heard of “Android XR.” Is it just Android-based, or a completely new operating system?
That’s a good question. While the basic framework is Android, the interface and features are completely redesigned specifically for XR devices. For example, things like the way windows are displayed and spatial recognition are completely different from existing smartphone OSes.
Oh, so do we have to create separate apps? Existing Android apps won’t just run on it, right?
Yes, most of them will need to be re-optimized for the XR. However, Google is actively pushing development tools to expand its ecosystem, so the barrier to entry for Android developers shouldn’t be that high.
At $1,799, it’s quite expensive… Is this aimed squarely at Apple’s Vision Pro?
Exactly. The performance and display specs are also on par with the Vision Pro, so they’re aiming to compete directly. Samsung, in particular, is said to have a leg up in picture quality, thanks to its strong OLED panel.
The codename “Project Moohan,” derived from the word “infinity,” is also cool. I wonder if the content ecosystem will grow infinitely, just like its name.
That’s right. Ultimately, the key is content. The hardware certainly seems ready, but I think whether we truly enter the “post-smartphone era” will depend on how well developers create XR apps.
Thank you, David Mun..
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